Wednesday, February 3, 2016

Monday, January 4, 2016

Final Stages of Development



I am proud to announce that Mothership! is in the final stages of development. It has come a long way since we first started the game 1.5 years ago. I have introduced the swipe feature as the mechanic to control switching lanes. To make things interesting I added an autoshoot /manual shoot feature and a weapon wheel. The animations have all been improved as well as the weapons.  We took on a sound engineer(Dustin Kirk) and he really helped the game come to life.  Mothership! is currently in closed beta on android and windows phone and will be released early 2016!

Stay tuned for more details!




Tuesday, January 27, 2015



Defiant Prodigy is proud to announce that a demo of our game Insane Off-Road is available, and we are running a kickstarter campaign to earn $1,200 so that we can push this game to completion.  Please help us finish our game by donating, $1 gets you a copy of the game! Thanks!!



Insane Off-Road KickStarter

Insane Off-Road Free Version Beta 0.01a Download

Wednesday, October 8, 2014

ScatterJam Adventure

Wow, what a crazy and awesome weekend!  We drove to St. Louis Friday night to the opening ceremony of the St. Louis Scatter Jam. It was a great atmosphere and over 130 people signed up for this St. Louis game developer event. It started with live video game music by Fat Bard, then a Keynote by the guys at Butterscotch Shenanigans, and finally the theme was announced.

FENCE and/or SPRING

At first I thought, "what a silly theme"...but it spawned the coolest Idea for a game. Auto-Fencing! We had this grandiose idea, a 3d car game with a twist.  The cars would fence...to the death.  Of course since they were to "fence" they needed some kind of melee weapon, in which they could use to defeat their opponents. My partner Anthony went to work on the 3d models, and I left for Indianapolis to attend my sisters wedding...

Keep in mind, the clock is ticking.

...Anthony questioned me, but no no there is no problem, this is my fourth jam it will be a breeze!  Had I known I would bite those words, they would not have ever left my lips.  My Sister's wedding was absolutely amazing, we had cake, drinks - couldn't have been a better celebration.  About 20 hours into the Jam, Anthony was in St. Louis whipping up as many models as he can, I was about to fall asleep at my sister's wedding reception. The only thing I had contributed to the game at this point was Ideas, and a little pseudo-code.

After the reception I tried to sleep in the car, but with no avail.  I arrived back in the St. Louis area around midnight, 14 hours until the game was due.  I was absolutely exhausted, I hadn't gotten much sleep over the weekend and still no progress on the programming side of things. I went inside, set up my computer, and started hashing out code like it was the end of the world!  Anthony was doubtful, and although I  had my doubts as well, I reassured him that everything would be okay and we would finish the game on time no problem.

At 5:00 am I needed some sleep, I was frustrated that I didn't get sleep earlier in the weekend, but I had to sleep before I became destructive.  I woke up five hours later, grumpy and not in the least bit excited to program. But it's a good thing I slept, because before my nap I had decided to make the game online multi-player...that would have taken up more time than we had. So I wrote up a quick AI code, slapped as many textures on the models as possible uploaded the awesome airport that Anthony built, and submitted the game at 4:20 pm, which was technically 20 minutes late, luckily they accepted our late submission and we made it into the showcase!



You can check out our game Auto-Fencing, at stlscatterjam.com. ---NOTE we are updating the current version, there was a glitch reported today. We WILL have this fixed by tomorrow, check back then thanks!