Wednesday, October 8, 2014

ScatterJam Adventure

Wow, what a crazy and awesome weekend!  We drove to St. Louis Friday night to the opening ceremony of the St. Louis Scatter Jam. It was a great atmosphere and over 130 people signed up for this St. Louis game developer event. It started with live video game music by Fat Bard, then a Keynote by the guys at Butterscotch Shenanigans, and finally the theme was announced.

FENCE and/or SPRING

At first I thought, "what a silly theme"...but it spawned the coolest Idea for a game. Auto-Fencing! We had this grandiose idea, a 3d car game with a twist.  The cars would fence...to the death.  Of course since they were to "fence" they needed some kind of melee weapon, in which they could use to defeat their opponents. My partner Anthony went to work on the 3d models, and I left for Indianapolis to attend my sisters wedding...

Keep in mind, the clock is ticking.

...Anthony questioned me, but no no there is no problem, this is my fourth jam it will be a breeze!  Had I known I would bite those words, they would not have ever left my lips.  My Sister's wedding was absolutely amazing, we had cake, drinks - couldn't have been a better celebration.  About 20 hours into the Jam, Anthony was in St. Louis whipping up as many models as he can, I was about to fall asleep at my sister's wedding reception. The only thing I had contributed to the game at this point was Ideas, and a little pseudo-code.

After the reception I tried to sleep in the car, but with no avail.  I arrived back in the St. Louis area around midnight, 14 hours until the game was due.  I was absolutely exhausted, I hadn't gotten much sleep over the weekend and still no progress on the programming side of things. I went inside, set up my computer, and started hashing out code like it was the end of the world!  Anthony was doubtful, and although I  had my doubts as well, I reassured him that everything would be okay and we would finish the game on time no problem.

At 5:00 am I needed some sleep, I was frustrated that I didn't get sleep earlier in the weekend, but I had to sleep before I became destructive.  I woke up five hours later, grumpy and not in the least bit excited to program. But it's a good thing I slept, because before my nap I had decided to make the game online multi-player...that would have taken up more time than we had. So I wrote up a quick AI code, slapped as many textures on the models as possible uploaded the awesome airport that Anthony built, and submitted the game at 4:20 pm, which was technically 20 minutes late, luckily they accepted our late submission and we made it into the showcase!



You can check out our game Auto-Fencing, at stlscatterjam.com. ---NOTE we are updating the current version, there was a glitch reported today. We WILL have this fixed by tomorrow, check back then thanks!




Saturday, October 4, 2014

STL Scatterjam 2014

Defiant Prodigy Games is proud to be a participating team in the St. Louis Scatter Jam this weekend!  This is a big weekend for the team. Not only are we excited to make an awesome gaming experience in just under 48 hours, we are very excited to announce that we have 2 multi-platform games in production!!!... check us out after the jam for more information.